- You have stunted magicka from the atronach birthsign, magicka potions will still restore it and you will absorb 50% of harmful spells xast at you restoring your magicka by the spells cost and rendering it useless against you.
- Sleeping to restore magicka is one of the low points of Morrowind, that always got on my nerves. But now, thank's to DarthBinare we have a spell to restore our magicka instead of sleeping! This mod shall bring an end to the moaning and groaning of the 12 or more hour sleep that magician's need to regain their mystical powers.
- Magic that levels your Magicka in parallel to your health and fatigue levels which can. Morrowind: Spell Effects(Redirected from Morrowind:Drain Agility).
But with only one copy, I need to wait to play it.
That's fine, I never finished Morrowind - although recent threads got me to pull it out again and give it another shot. It's a heck of a lot prettier with all of the various graphics replacers - Better Bodies, Better Heads, some of the weapon replacers. I'm also using Assassin's Armory, Combat Enhanced, Morrowind Comes Alive, Partners, and one of the Herbalism mods.
My current character is a Breton nightblade, high in the Thieves Guild and House Hlaalu, and somehow I actually seem to be following the main quest. (I never bothered to go talk to the Ashlanders before, and now I'm working on the Fourth and Fifth trials).
I'm probably going to finish the main quest with him and then do something totally different - I discovered the 'Nerevar say Nerevar' mod (which sets the game after the main quest is finished) so I'm thinking about going and playing a character without the 'weight of prophecy' on his shoulders. Maybe a Telvanni sorcerer. With that in mind:
What's your favorite 'alternate start' mod? I know there are some that set you up in places other than the ship at Seyda Neen, and there's a whole big list at Empirical Morrowind. Has anyone used Paths of Life? Is it compatible with any of the other alternate beginnings mods?
What's your favorite house/stronghold/stronghold expander? I have the Balmora Thieves' Hideout in my current game, although it included some stuff that seemed pretty 'cheaty' (I should have left that out). I've also got Rethan Expansion. What's good out there, especially over in Telvanni country? What should I stay away from?
What are your favorite magic tweaks? I love the Herbalism mod I have - no opening plants and they vanish after you collect them - but what else should I get for a 'pure' magic type? Has anyone tried out 'Infernal Summoning'?
What are your favorite graphics mods? I already know I'm keeping Better Bodies and Better Heads - the improvement is astounding. What else brings the pretty?
And last, What other mods would you never play without? I'm talking your 'desert island' mods, the ones you'd have on there if they were the only mods you were allowed to have (and you couldn't turn them off.)
Answer early, answer often, help my marital status by keeping me entertained with Morrowind until mrsn finishes Oblivion!
J
First you must buy a Summoning Spell of your choice and the Soultrap Spell. Go to a spellmaker and create a spell of Summon (creature that you have) for 2 secs on self and Soultrap for 1 sec on. Stock up on Fortify Magicka and Restore Magicka potions. Get a 'Fortify Alteration on self for 5 seconds' spell at various strengths ( Fortify Skill spells are provided by the Tribunal or Bloodmoon expansions, or the GotY edition of Morrowind, which includes both), or use items that stack up to provide about the same effect, and Open spells at.
While playing the game, press B to enter the inventory screen. Press L or R to switch to the stats screen. Highlight 'Health' and press Black, White, Black(3), then hold A until the desired health level is reached. -From: quake124@hotmail.com and Bizwiz6@aol.com
Restore magickaWhile playing the game, press B to enter the inventory screen. Press L or R to switch to the stats screen. Highlight 'Magicka' and press Black, White(2), Black, White then hold A until the desired magicka level is reached. -From: quake124@hotmail.com and Bizwiz6@aol.com
Restore fatigueWhile playing the game, press B to enter the inventory screen. Press L or R to switch to the stats screen. Highlight 'Fatigue' and press Black(2), White(2), Black, then hold A until the desired fatigue level is reached. -From: Bizwiz6@aol.com and OrcieGabbit@aol.com
Keep health, magicka, and fatigue levels fullEnable the 'Restore health', 'Restore magicka', or 'Restore fatigue' codes, and before you fill your health/magicka/fatigue up, while holding A and filling it, press B and exit. It will continue to rise and as it goes down, it will raise back up instantly. For example, start filling your health/magicka/fatigue, and press B before it is to the top, While still holding A and filling it, it will keep and always be full until you return to the menu.
Boost all weapon statsUse the following trick to boost all your weapon stats, with the exception of Hand-to-Hand. Note: The boost is the same as previous methods mentioned; the only exception is that you are activating all of the bound spells for each weapon at one time, then pressing the appropriate trigger buttons and holding them throughout. First, acquire all bound 'weapon' spells that cover the weapon stats. Make sure you have a spell that raises long blade, short blade, blunt weapon, etc. (one of each bound-type in your magic list). Depending on how much magicka you have, you may have to enable the 'Change magicka level' code to ensure your magicka continues to rise as you cast the spells. Cast all of the bound 'weapon' spells one after another. Once all of them are active, hold X + L and watch the weapons switch out rapidly. As they switch, the stats associated with each type of weapon will rise tremendously. You can do this as many times as desired until the spell expires. To continue boosting your stats, simply re-do the spells and hold the appropriate buttons your controller. To raise all stats, Strength, Endurance, and Luck, all you need is Wraith Guard and Sunder. Equip any weapon, and make sure you have the Wraith Guard on. Hold X + L to switch between the Sunder and the other weapon. This will raise the stats of Strength, Endurance, and Luck by at least 90 points at a time. This also works with Keening, but it raises Speed, Agility, Health, and Willpower.
Infinite arrowsEquip a bow, then any arrow. Hold Attack to pull the arrow back. Enter the inventory screen with the arrow still pulled back. You may now release Attack. Unequip the arrows and resume the game. It will now continue to shoot the arrow. After it fires, it will not count that arrow to be missing.
Increase Acrobatics skillTo increase Acrobatics, jump as you are traveling. It will level up after 50 to 100 jumps. Jumping from building top to building top may increase this skill faster. You can also jump in place. Use the following trick to get 1000 Acrobatics. This requires two scrolls of Icarian Flight which can be obtained from Tharhief near Syda Neen. Cast a scroll of Icarian Flight then jump forward. Ready another scroll of Icarian Flight. A few seconds before you land, cast the second scroll. You will land with no damage taken and receive 1000 Acrobatics. Note: When you have over 1000 Acrobatics and you jump, you will die unless you land in water. To get your Acrobatics skill up quickly, find a long stairway or a fairly steep hill. Jump up the stairs or hill while holding the movement stick Forward. Keep pressing Jump because you will not jump high or go very far with only one jump. You will be jumping so fast up the hill or stairs that it will not take too long to increase that skill. You will jump about five or six times for every jump you would have done while standing still or moving across flat land. This is especially useful when leveling up a character that needs good strength.
Increase Armor skillTo increase Armor, find some enemies that do not do much damage and get hit by them. The Slaughterfish is a good choice.
Increase Athletics skillTo increase Athletics, run (not walk) around until your fatigue bar hits 0. Then, wait for your fatigue bar to raise to full and repeat.
Increase Block skillTo increase Block, hold Chop while using a shield and get hit by enemies.
Increase Magicka skillTo increase various Magicka skills (Alteration, Destruction, etc.), go to one of the Mages Guilds and look for a person that has the option of Spellmaking. For example, if you want to increase Destruction, go to a spell that is under the Destruction school, such as Fire Bite. Put the spell Firebite under Effects and set all of the things such as duration and magnitude to 1. Go around casting the spell at objects (not at people). Every time you cast it, it will go up about 3/100 points.
Increase Mercantile skillTo increase Mercantile, buy something cheap (10 to 20 gp) and always go down on the price slightly. Then, sell it back for a little more than they desire.
Increase weapon skillsTo increase any one of your weapon skills, bind that type of weapon and hold X + L +R at the same time. The game will make a switching sound, but it will not actually switch.
Easy moneyAfter traveling to Balmora in the beginning of the game, stop by Ravi'ir the traders house. A fairly heavy weapon such as axe or longsword of some sort is also required, which can be acquired from the Armorer a few shops down. Walk up to him and begin to bash his face in. You will have a decent fight on your hands -- save before undertaking this challenge. You should win if you remember to keep hacking. This slight case of murder early in the game will earn you the 'Fiend Katana', and 'Fiend Tanto'. One is worth 9000 gold and the other is 3000 gold. You will also get three other enchanted weapons. Sell them to the Armorer across the street or keep them to have extremely powerful weapons early in the game. He also has an armory in the back of his house which can be raided and sold.
Go to the Mage's Guild in Balmora. The nice lady upstairs must not believe in safes. She has a lot of items (Soul Gems for the most part). Go downstairs and steal something minor, such as a fork. As everyone comes for you, run about in circles to avoid most of the hits. After doing this a few seconds, get past everybody and run up the stairs. With as little mistakes as possible, quickly take the things you want and exit the Guild/ Drop the items outside and find a guard. Pay him his 20 gold then retrieve the items.
Morrowind Restore Magicka Recipe
For easy money early in the game, go to the Mage's Guild in Caldera. Go into the tower and go up the stairs to an unguarded table. The table is filled with alchemist equipment that range in value from 100 to 4800 gold pieces. If alchemy is a major part of your class, you can use this to help you greatly. However, if you just want the money, the best place to sell it is the alchemist in Balmera next to the Fine Clothier. She is loaded with gold and if you have not made her mad, you can get a hefty pay check.
After you are done creating your character, go over to the shelf in the first room to find a limeware platter worth 650 gold. To steal it without getting it taken away, take it then quickly press B to put it in your inventory. Then, drop it on the floor and press B .The guard will approach you and say something. Accept his offer, then look on the floor and pick the platter up, without getting into trouble. This can be done with any item on the shelf.
Keep stolen itemsUse the following trick to keep your stolen items if you get caught. Rather than paying someone to relieve the bounty on your head, drop everything in your inventory, except gold, somewhere you will remember. The objects will not be removed from the game. Then, pay a guard. You will not lose your stolen items and the bounty will be gone. As an additional bonus, the person you stole from will not attack you anymore or be sour towards you.
Get rid of bounty for freeGo to Balmora and join the Thieves Clan in the Southwall Cornerclub. The man at the counter downstairs can take of your bounty for a price. To get rid of it for free, drop all your money in one of the crates outside the Cornerclub. Go inside and talk to the man downstairs behind the counter. Choose to talk to him about the price on your head. Accept to pay, but since you have no money in your inventory, you will not lose anything and your bounty will be gone. Go back outside and get your money from the crate.
Good armorTo get good armorer at the start of the game, get very proficient with one weapon. Then, kill one of the Ordinators in Balmora. You will have a good fight and someone may see you. Make sure you save before attempting this. Also, immediately after you start out, you can ride the Silt Stiders (travel bugs) to Vivec. Go to the Redoran Waistworks. Go to the smith located there and enter the room in the back. Close the door and you can take anything desired. He has good armor, such as the Dreugh Curiass, a medium armor with an armor rating of 60.
Spell costsIf you are short just a few gold to get a spell, you do not have to resort to stealing or selling your items. Join the Mage Guild and go to the spell you require. If it is just a few gold more than you have, keep asking the man and the price of the spell will fluctuate each time.
Morrowind Restore Health Spell
Avoid fall damageTo avoid damage from falling, do not jump off anything. Instead, just walk off the edge. This is helpful in getting to the bottom level of Vivec quickly.
Easy skill pointsTo increase Acrobatics, jump as you are traveling. It will level up after 50 to 100 jumps. Jumping from building top to building top may increase this skill faster. You can also jump in place.
To increase Armor, find some enemies that do not do much damage and get hit by them. The Slaughterfish is a good choice.
To increase Athletics, run (not walk) around until your fatigue bar hits 0. Then, wait for your fatigue bar to raise to full and repeat.
To increase Block, hold Chop while using a shield and get hit by enemies.
To increase various Magicka skills (Alteration, Destruction, etc.), go to one of the Mages Guilds and look for a person that has the option of Spellmaking. For example, if you want to increase Destruction, go to a spell that is under the Destruction school, such as Fire Bite. Put the spell Firebite under Effects and set all of the things such as duration and magnitude to 1. Go around casting the spell at objects (not at people). Every time you cast it, it will go up about 3/100 points.
To increase Mercantile, buy something cheap (10 to 20 gp) and always go down on the price slightly. Then, sell it back for a little more than they desire.
- Race: Wood Elf
- Favorite Attributes: Strength and Agility
- Major skills: Marksmen, Short Blade, Sneak, Security, Light Armor
- Minor skills: Merchantile, Speechcraft, Long Blade, your choice, your choice
- Sign: The Thief
Morrowind:Restoration Spells - The Unofficial Elder Scrolls ...
Warrior character creation:- Race: Redgaurd
- Combat: Specialized
- Favorite Attributes: Strength and Agility
- Major skills: Long Blade, Medium Armor, Heavy Armor, Block, and Armorer
- Minor skills: Blunt Weapon, Axe, Security, Speechcraft, and Alchemy
- Sign: The Thief
The Elder Scrolls Online
Easy leveling and controlling level up multipliersFirst, you will need a lot of money, depending on the skill you wish to train. Next, you will need to find someone who teaches that skill. Once you have done both of those things, start training repeatedly in a certain skill, or multiple skills. As you probably know, when someone trains you in any skill, your level meter goes up 1/10. Train ten times, or however many times it takes you to level, to level up. To control the multipliers (relatively) you will need to know the governing attribute of the skill(s) you have trained in. When you train in something, the multiplier on the governing attribute of that skill goes up by 1x, to a maximum of 5x. You can have any number of multipliers, as long as they add up to ten. Note that certain skills take more to train than others, and as your skill increases, so does the price of the training. The following is a list of trainers and their locations that can train their particular mastery up to 100 points. Note: Some of the trainers will require you to do certain things, such as get to a certain rank in their guild. Others will train you for your gold.
Skill | Name | Location | Sub-location |
Acrobatics | Senyndie | Fighter's Quarters | Waistworks - Vivec Arena |
Alchemy | Abelle Chriditte | Popylon Chamber | Stronghold - Valenvaryon |
Alteration | Seryne Relas | Home | Tel Branora |
Armorer | Sirollus Saccus | Lowest Level | Hawkmoth Garrison - Ebonheart |
Athletics | Adibael Hainnabibi | Abidael's Yurt | Kaushtababi Camp south of Molag Mar |
Axe | Alfhedil Elf-Hewer | Upper-Level | Stronghold Falensarano |
Block | Shardie | Courtyard | Buckmoth Fort outside Ald'ruhn |
Blunt Weapon | Faralenu Henim | Abbey of St. Delyn the Wise | St. Deyln Plaza - Vivec |
Conjuration | Methal Seran | Lowest-Level | Ald'ruhn Temple |
Destruction | Leles Birian | East of Piernette's Farmhouse | Located east of Pelagiad |
Enchant | Quorwynn | Near Exit | Stronghold Indoranyon |
Hand-To-Hand | Taren Omothan | SW Bedroom | Lowest Level - Holamayan Monastery |
Heavy Armor | Seanwen | Arena | Fighter's Training - Vivec |
Illusion | Erer Darothril | Dirty Muriel's Cornerclub | Sadrith Mora |
Light Armor | Aerin | Andus TRadehouse | Mar Gaan |
Long Blade | Ulms Drathan | Armigers Stronghold | Molag Maar |
Marksman | Missun Akin | Missun Akin's Hut | atop Stronghold Falasmaryon |
Mercantile | Ababael Timsar-Dadisun | Ababael Timsar-Dadisun' Yurt | Zainib Ashlander Camp |
Mysticism | Ardarume | West Wing | Gateway Inn - Sadrith Mora |
Restoration | Yakin Bael | Vos Chapel | |
Security | Hecerinde | Hcerinde's House | Balmora |
Short Blade | Todwendy | Lucky Lockup Cornerblub | Balmora |
Sneak | Wadarkhu | Dreugh-jigger's Rest | Gnaar Mok |
Spear | Mertis Falandas | Lower-Level | Tower Dusk - Ghostgate |
Speechcraft | Skink-In-Trees-Shade | Mages Guild | Wolverine Hall - Sadrith Mora |
Unarmored | Khargol gro-Boguk | Vacant Tower | Dragon Fel |