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- Using Sounds and Motion to Enhance Gameplay
- Creating Interactive Music
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- Capture Log
- Common errors reported in the Capture Log
- AK::SoundEngine::PostMIDIOnEvent: too many event posts.
- AK::SoundEngine::SetPosition : Invalid transform.
- AK::SpatialAudio::SetPosition : Invalid transform.
- AK::SoundEngine::SetMultiplePositions: Too many positions
- AK::SoundEngine::SetRTPCValueByPlayingID : Playing ID not found.
- AK::SpatialAudio::SetGeometry - Geometry set contains 1 or more invalid triangles.
- AK::SpatialAudio::SetGeometry - More than two triangles are connected to the same edge.
- AK::SpatialAudio::SetGeometry - Triangle formed by vertices is too large.
- AK::SpatialAudio::SetGeometry - Invalid diffraction edge formed by vertices and triangles.
- AK::SpatialAudio::SetGeometry: error adding geometry set.
- AK::SpatialAudio::RemoveGeometry: error removing geometry set.
- AK::SpatialAudio::RegisterEmitter: game object is not registered.
- AK::SpatialAudio::SetEmitterObstructionAndOcclusion: game object is not registered as a spatial audio emitter.
- AK::SpatialAudio::SetEmitterObstructionAndOcclusion: game object is not registered.
- AK::SpatialAudio::SetPortalObstructionAndOcclusion: portal not found.
- AK::SpatialAudio::SetGameObjectInRoom: Game object is not registered as a spatial audio emitter or listener.
- AK::SpatialAudio::SetGameObjectInRoom: Game object is not registered.
- AK::SpatialAudio::SetPortal: Portal must have a front room which is distinct from its back room.
- ATRAC9 loop section is too small
- Audio command is too large to fit in the command queue. Break the command in smaller pieces.
- Audio command queue is full, blocking caller. Reduce number of calls to sound engine or boost command queue memory.
- Bus ID [number] not found in Init bank.
- Cannot schedule music switch transition in upcoming segments: using Exit Cue
- Cannot seek in sound that is within a continuous container with special transitions
- Can't call AK::SoundEngine::SetBusDeviceon child bus. Use on Master busses only.
- Could not allocate effect
- Could not register plugin
- Cross-Fade transition ignored: Estimated length not available. Make sure sounds with Cross-Fade transitions virtual mode are set to 'Play from elapsed time' and that only sounds with finite duration are used.
- Device ID not recognized by platform or is disabled.
- Device ID to remove not found as an active device.
- Dynamic Sequence already closed
- Error! Could not set volume for output device.
- Error while loading bank
- External source missing from PostEvent call
- Failed creating XMA decoder: no more XMA voices available
- Failed to create memory pool: The maximum number of memory pool was exceeded
- Failed to send monitoring data; attempted to allocate X bytes in pool
- Failed seeking in XMA source: stream buffer is smaller than XMA block size
- Hardware audio subsystem stopped responding. Silent mode is enabled.
- Ignoring seek after end of playlist
- Insufficient Space to Load Bank
- Invalid file header
- Invalid Floating point value Detected : non-finite(or NaN) priority.
- Invalid State Group ID
- Invalid XMA data - Make sure data is allocated from APU memory and is aligned to 2K.
- I/O settings incompatible. Block size must be between one and Granularity and whole fraction of the granularity
- Master bus structure not loaded: make sure that the first bank to be loaded contains the master bus information
- Music engine not initialized : Content cannot be loaded from bank
- Music system is stopped because a music playlist is modified
- No Valid Switch
- Nothing to play in Dynamic Sequence
- No memory space specified for preparing data. Make sure you specified a valid memory pool ID in the init parameter: AkInitSettings::uPrepareEventMemoryPoolID.
- Number of Resume and/or Play-From-Beginning virtual voices has reached warning limit (see Project Settings > Log tab). There may be some infinite, leaked voices.
- Pending action was destroyed because a critical memory allocation failed.
- Plug-in execution failure
- Plug-in media unavailable
- Plug-in unsupported channel configuration
- Plug-in version doesn't match sound engine version. Please ensure the plug-in is compatible with this version of Wwise.
- ReplaceOutput could not properly remove old output device.
- Rescheduling music clips because a track was modified
- Seek table required to seek in OpusNX sources. Please update conversion settings.
- Seek table required to seek in Vorbis sources. Please update conversion settings.
- Segment look-ahead plus pre-entry duration is longer than previous segment in sequence
- Selected Child Not Available, Selected Node Not Available
- SetBusConfig failed: cannot set master bus config
- SetEffect: audio node type not supported
- SetEffect: set effect failed
- SetSpeakerAngles: Device not found
- Source plug-in not found in currently loaded banks.
- Stinger could not be scheduled in this segment or was dropped
- The Audio Device specified by AddOutput() or Init() could not be initialized.
- Too many game objects in array in [Function]
- Transition not sample-accurate due to mixed channel configurations
- Transition not sample-accurate due to source starvation
- Triggered a note-scoped or playing-instance-scoped modulator in a global context (such as a bus or bus effect). Modulator will have global scope.
- Triggered a game-object-scoped modulator in a global context (such as a bus or bus effect). Modulator will have global scope.
- Unload bank failed, requested bank was not found.
- Unknown/Dead game object ID used in [FunctionName]
- Unknown Dialogue Event: [EventName]
- Virtual source failed becoming physical
- Vorbis decoder failure
- Warning: Bank contains rendered source effects which can't be edited in Wwise
- XMA starvation
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Galloc Could Not Allocate Memory
But when I import it into after effects, the waveform is not being shown and the audio is not played even in the RAM preview. Could not allocate sound memory 26. Nov 17, 2015 So I tried exporting my video in Adobe After Effects and I could not find a H.264 option (mp4 file). Also, when I export it as an AVI file, I don't get any sound. This tutorial fixes both problems.