Download Link: This mod changes Bullseye, the level 100 Archery perk, to Skilled: Bows do 25% more cri.
Page 247 of 2105 - Ordinator - Perks of Skyrim - posted in File topics: Love the mod so far, definitely a fan of the new perk trees. It's a nice change of pace from Skyrim Redone and Perkus Maximus.However, I do have one comment: I can break the economy with your mod. Currently, you can turn 110 gold into gold earrings at the forge. Alchemy is one of the eighteen skills that are available in Skyrim. It is a skill that is used to create poisons and potions from various ingredients, such as food and plants at Alchemy labs, which can be found throughout the world, including Army Camps, Forts and Dungeons. All ingredients have four effects. You can learn the first effect of any ingredient by selecting it in your inventory.
This page or section is incomplete. You can help by adding to it. We are missing the difficulty levels for all intimidation challenges, and all Speech challenges added by Dragonborn. For more information, see the help files, the style guide, and this article's talk page. |
Skill: Speech |
---|
Specialization: Stealth |
The Speech skill (referred to as Speechcraft in the Console) allows you to more effectively persuade people and to barter with shopkeepers. Perks in this skill allow you to get better deals when trading, buy and sell any kind of item to any merchant, and make it more likely for a persuasion or intimidation attempt to succeed. The Speech skill tree has a total of 9 perks, requiring a total of 13 perk points to fill.
In-game Description: The skill of persuasion can be used to get better prices from merchants, and persuade others to do as you ask.
- 2Skill Usage
- 2.2Persuasion Options
- 3Skill Increases
Skill Perks[edit]
Perk | Rank | Description | ID | Skill Req. | Perk Req. |
---|---|---|---|---|---|
Haggling | 1 | Buying and selling prices are 10% better. | 000be128 | ||
2 | Buying and selling prices are 15% better. | 000c07ce | 20 Speech | ||
3 | Buying and selling prices are 20% better. | 000c07cf | 40 Speech | ||
4 | Buying and selling prices are 25% better. | 000c07d0 | 60 Speech | ||
5 | Buying and selling prices are 30% better. | 000c07d1 | 80 Speech | ||
Allure | 10% better prices with the opposite sex. | 00058f75 | 30 Speech | Haggling | |
Merchant | Can sell any type of item to any kind of merchant.† | 00058f7a | 50 Speech | Allure | |
Investor | Can invest 500 gold with a shopkeeper to increase his available gold permanently. | 00058f7b | 70 Speech | Merchant | |
Fence | Can barter stolen goods with any merchant you have invested in. | 00058f79 | 90 Speech | Investor | |
Master Trader | Every merchant in the world gains 1000 gold for bartering.¥ | 001090a5 | 100 Speech | Fence | |
Bribery | Can bribe guards to ignore crimes. | 00058f72 | 30 Speech | Haggling | |
Persuasion | Persuasion attempts are 30% easier. | 001090a2 | 50 Speech | Bribery | |
Intimidation | Intimidation is twice as likely to be successful. | 00105f29 | 70 Speech | Persuasion |
Skill Usage[edit]
Your Speech skill determines the chance of successfully being able to get information out of an NPC using intimidation or persuasion. These Speech Challenges will be provided as options during certain dialogues.
Special dialogue options include:
- Persuade: influence someone by reasoning with them. Chances of success depend solely upon your Speech skill.
- Intimidate: influence someone by threatening them. Chances of success depend upon your Speech skill and your level subtracted by the NPC's level. For example, a 50 difficulty Intimidation check will succeed with a Speech skill of 45 if your character is at least 5 levels higher.
- Bribe: influence someone by giving them money. Factors influencing chance of success are unknown.
Your Speech skill also affects merchant prices; prices can be further improved using some of the Speech skill perks, barter potions or enchanted equipment.
The base rate for buying/selling is based solely on your Speech skill and any perks or Fortify Barter effects are applied to prices afterwards.
Bribe Formula[edit]
Persuasion Options[edit]
What follows is a list of all persuasion attempts that can be made in Skyrim. Spoilers in this list are intentionally kept very minor. All speech challenges fall into one of five categories: Very Easy, Easy, Average, Hard, and Very Hard. Their skill requirements to pass are 10, 25, 50, 75, and 100, respectively. Possessing the Persuasion perk reduces the requirements on all but Very Easy challenges by 30%, dropping them to 10, 18, 35, 53, and 70, respectively. Wearing the Amulet of Articulation allows you to succeed at any persuasion check in the game regardless of skill.
Impossible to Fail[edit]
- Persuading Loreius to help Cicero during Delayed Burial.
- Getting Lod to pay you 25 gold before searching for the dog during A Daedra's Best Friend.
Very Easy (10)[edit]
- Persuading a shakedown bandit to leave you alone for 50 gold.
- During The Forsworn Conspiracy, getting Margret to reveal information.
- Getting a free sample from the attendant at Redwater Den.DG
Easy (25/18)[edit]
Average (50/35)[edit]
Hard (75/53)[edit]
Very Hard (100/70)[edit]
- Convincing Faralda to let you join the College of Winterhold without taking a test.
Prices[edit]
Prices are computed by the following:
The Base Price Factor is calculated by your skill level; each skill rank reduces the price factor by .013 by default, and skill levels over 100 have no effect:
- fBarterMax default is 3.3, fBarterMin default is 2.0 (defines a base vendor-selling-range of 200% to 330% of an item's base value, and a vendor-buying-range of 30% to 50%).
- the function min(x,y) return the smallest of two or more arguments (here, [skill-level] or [100]).
The modified Price Factor depends on perks and Fortify Barter bonus:
The final price combines the two Price Factors and rounds to the nearest whole number:
HagglingS = 1.10 at Rank 1, 1.15 at Rank 2, 1.20 at Rank 3, 1.25 at Rank 4, 1.30 at Rank 5. AllureS = 1.10
HagglingB = 0.91 at Rank 1, 0.87 at Rank 2, 0.83 at Rank 3, 0.80 at Rank 4, 0.77 at Rank 5. AllureB = 0.91
- Buying multipliers are the reciprocal of the respective selling multiplier, but rounded to two decimal places (a percentile). Do not use unrounded (untruncated) values, as it will yield incorrect results. (For example, at rank 2, HagglingB is 0.87. 1/1.15 is actually slightly less than 0.87, so using the full (untruncated) value may get you a lower-than-actual buying multiplier.)
- At 0 skill and no perks, the final price factor is 3.3 for buying and 0.303 for selling.
- At 15 skill and no perks, the final price factor is 3.10 for buying and 0.322 for selling.
- At 100 skill and no perks, the final price factor is 2 for buying and 0.5 for selling.
- At 100 skill and all haggling perks, the final price factor is 1.54 for buying and 0.65 for selling.
- At 100 skill and all perks, including Allure, the final price factor is 1.4014 for buying and 0.715 for selling.
- Trade price cap: (max sell price = value * 1.00), (min buy price = value * 1.05).
Skill levels over 100 have no effect.
Investor[edit]
Investing 500 gold into a business with the Investor perk immediately increases their current gold by 500. Investing is as simple as speaking to a merchant NPC and selecting the 'I want to invest in your business' option. This can only be done at the same time of day as they would normally allow sales.
All merchants who are available for investments are identified in the notes column on the Merchants article.
Skill Increases[edit]
Character Creation[edit]
The following races have an initial skill bonus to Speech:
- +5 bonus: Breton, Nord
Trainers[edit]
- Dro'marash with the Khajiit Caravans (Common)
- Revyn Sadri in Windhelm (Common)
- RonthilDG in Volkihar Keep (Expert)
- Ogmund in Markarth (Expert)
- Giraud Gemane of the Bards College in Solitude (Master)
Skill Books[edit]
Free Skill Boosts[edit]
- +1 Speech reward (as well as +1 to all other Stealth skills) from Inge Six Fingers (Bards College) for completing the quest Finn's Lute.
- +1 Speech reward from Malur Seloth (Winterhold) for completing the quest Some Light Theft
- +1 Speech reward from Ysolda (Whiterun) for completing the quest Rare Gifts
- +2 Speech reward from Azzadal for jumping off of Bard's Leap Summit. Jump from opposite the Word Wall in Lost Valley Redoubt off the bridge that extends over the waterfall for Azzadal to appear.
- +5 Speech reward (as well as +5 to all other stealth skills) by selecting 'The Path of Shadow' from the Oghma Infinium after completing the quest Discerning the Transmundane.
Gaining Skill XP[edit]
- Trading with merchants will increase the Speech skill. The amount of skill progress gained is based on the base value of the item being bought/sold and is not limited by the merchant's available gold. However, if you trade multiple units of an item in one transaction, you will only gain experience equivalent to trading a single unit; for optimal leveling, sell each item one at a time, and sell expensive items.
- Fortify Speech and Barter allow for more items to be purchased for a given amount of gold, which increases skill gains.
- Successful Persuade, Intimidate, and Bribe attempts in conversations will also increase the skill.
- Barter with skill trainers that sell items (trainer-merchants). At higher levels (51 and up) buying 5 training sessions from a trainer-merchant will cost a minimum of 8,200 gold. This will temporarily buff the amount of gold that the trainer-merchant has on hand by the amount of gold used for training sessions. Then you can sell items to the trainer-merchant. At the highest levels you can trade 28,000 worth of items in a single visit if you have saved a level up prior to training (this allows 5 training sessions, a level up, then another immediate 5 sessions). This can require a lot of gold on hand and you should avoid allowing the trainer-merchant to accumulate more than 32,767 gold due to a bug with merchant banks.
- One method for those who have a very large amount of money is to don your best haggling apparel (e.g. Guild Master's Hood and a Necklace of Haggling), go to the local fence and sell/rebuy your most expensive weapons (e.g. a pair of Legendary Blades of Woe) repeatedly until your skill increases to the desired level.[verification needed — see talk page] As you will lose money (the amount varies based on perks and equipment) with every sell/buy cycle, the merchant will end up with a vast quantity of gold if you continue the exercise for long enough. At this point you can sell all your more expensive items (i.e. those items which will normally cost the merchant most of their gold) as well as any others to the merchant until they are back down to 0 gold, or you have run out of items to sell.
- One way to train this skill without spending money is to commit a crime with a very low bounty, such as trying to pick a lock one time or stealing an item with a value of less than 10 gold. When your bounty is 5 gold or less, guards may ignore such crimes unless you speak to them. In dialogue, you may get a Persuasion option for the guard to overlook your crime. If you fail the persuasion check with such a low bounty, the guard may ignore the crime anyway. By speaking with and persuading every guard you encounter (except the one who witnessed the crime), your Speech will go from 50 to 100 in 10-15 visits to the town. A bounty of 10 gold may be too high to use this technique. Take note, however: this requires at least 53 Speech (with the Persuade perk) to work; alternately, if you have the gold to spare, you can bribe the guards repeatedly for the same benefit. [verification needed]
- If you are trying to level Speech as quickly as possible, do not use magic items or potions which fortify Speech, and do not give money to beggars. Anything which boosts your Speech skill directly will make your progress slower. Fortify Barter effects do not have this effect. [verification needed — see talk page]
- The Fortify Restoration or Fortify Alchemy/Enchanting exploit can be used to acquire items of extremely high value, which when sold will grant immense boosts to the Speech skill.
- Speech is one of two skills which has a different Console ID than the name, the other being Archery. The actual Console ID for Speech is
Speechcraft
. For example, the Console code for improving Speech isAdvancePCskill Speechcraft <#>
. - Another way to improve this skill is to repeatedly persuade Calcelmo during the completion of the Buy Dwarven Artifact quest, by exiting the dialogue after the persuasion and before deciding whether to accept his offer. Note that this requires a certain level of Speech in order to work.
Achievements[edit]
Achievements related to the Speech skill are:
- Snake Tongue (10 points/Bronze) — Successfully persuade, bribe, and intimidate
Dialogue[edit]
When you reach a high level in this skill, guards will sometimes comment:
- 'Don't think you can barter with me like I'm one of those damned shopkeepers.'
- 'Heard about you and your honeyed words.'
Bugs[edit]
- If you raise a merchant's gold to 32,768 it will freeze. It will continue to allow you to sell your items, but you will not receive any gold.
- To reset, wait the 48 hours for an inventory refresh. You can also save, attack the merchant, and load; this refreshes their inventory, and is much faster.
- Some of the merchants may 'forget' that you invested in their shop and lose the option for having extra buying gold. This appears to affect female alchemy merchants much more than male merchants or merchants of general goods stores (e.g. Angeline's Aromatics in Solitude will never remember an investment).
- This bug is fixed by version 1.1 of the Unofficial Skyrim Patch.
- Selecting the Fence perk may allow you to sell stolen goods to any merchant, not just those you have invested in as the perk description states.
- When resetting your Speech skill, you still retain your ability to invest in merchants, without having to have that perk or having a speech skill high enough to be able to get this perk. This is also true for Master Trader—all related merchants will still have 1000 more gold even after you lose the perk.
- During Stabilized, Sapphire has speech options, but none of them perform the proper checks to see if you could succeed. This makes persuading her always succeed by default, no matter what level of Speech you have.
- This bug is fixed by version 2.0.4 of the Unofficial Skyrim Patch.
- Allure only provides a 9% bonus when buying items instead of a 10% bonus as is stated in the description.
- This bug is fixed by version 3.0.11 of the Unofficial Skyrim Legendary Edition Patch.
|
Skill: Archery |
---|
Specialization: Combat |
Archery (also referred to as Marksman) is the skill governing the use of bows and crossbowsDG. Each skill point grants a +0.5% bonus to the damage dealt with bows and crossbows. The Archery tree has a total of 9 perks, requiring 16 perk points to fill.
In-game Description: An archer is trained in the use of bows and arrows. The greater the skill, the more deadly the shot.
- 2Skill Usage
- 3Skill Increases
Skill Perks[edit]
Perk | Rank | Description | ID | Skill Req. | Perk Req. |
---|---|---|---|---|---|
Overdraw | 1 | Bows do 20% more damage. | 000babed | ||
2 | Bows do 40% more damage. | 0007934a | 20 Archery | ||
3 | Bows do 60% more damage. | 0007934b | 40 Archery | ||
4 | Bows do 80% more damage. | 0007934d | 60 Archery | ||
5 | Bows do twice as much damage. | 00079354 | 80 Archery | ||
Critical Shot | 1 | 10% chance of a critical hit that does extra damage. | 00105f1c | 30 Archery | Overdraw |
2 | 15% chance of a critical hit that does 25% more critical damage. | 00105f1e | 60 Archery | ||
3 | 20% chance of a critical hit that does 50% more critical damage. | 00105f1f | 90 Archery | ||
Hunter's Discipline | Recover twice as many arrows from dead bodies. | 00051b12 | 50 Archery | Critical Shot | |
Ranger | Able to move faster with a drawn bow. | 00058f63 | 60 Archery | Hunter's Discipline | |
Eagle Eye | Pressing Block while aiming will zoom in your view. | 00058f61 | 30 Archery | Overdraw | |
Power Shot | Arrows stagger all but the largest opponents 50% of the time. | 00058f62 | 50 Archery | Eagle Eye | |
Quick Shot | Can draw a bow 30% faster. | 00105f19 | 70 Archery | Power Shot | |
Steady Hand | 1 | Zooming in with a bow slows time by 25%. | 00103ada | 40 Archery | Eagle Eye |
2 | Zooming in with a bow slows time by 50%. | 00103adb | 60 Archery | ||
Bullseye | 15% chance of paralyzing the target for a few seconds.† | 00058f64 | 100 Archery | Ranger or Quick Shot |
Skill Usage[edit]
Arrow damage is the sum total of the quality and material of the bow and the arrow being used, as well as the bow's draw length. A bow will not deal its normal maximum amount of damage until finished being fully drawn. Arrows that are misfired accidentally before firing the bow result in a damage penalty. Drawn bows can be cancelled by pressing the 'Sheath Weapon' button.
The trajectory and speed of arrows are independent of a character's skill level in Archery; only damage increases with skill level. When shooting an arrow, you will discover that arrows have significant 'loft', or upwards movement, particularly at medium ranges (See Notes). To compensate, you should aim just below the intended target in order to hit it. If the target is moving, aim where they are going to be, as the arrow is a rather slow projectile. Note that the Steady Hand perk affects neither the speed of the arrow, nor the enemy, so lead your target the same as if time was not slowed. If the target is farther away, then aim slightly above it, as gravity has an influence on trajectory. Note that the Eagle Eye perk does in fact decrease the influence of gravity, so do not aim as high as you would if you were not zooming in. Since there is no hit location recognition in Skyrim, trying to achieve headshots will not cause increased damage, but rather may cause your shot to miss if you do not properly account for the arrow's trajectory.
While you have a bow equipped you cannot block attacks; however, you can perform a melee strike with the bow by pressing the 'Block' button. Doing so costs a small amount of Stamina, but will stagger the foe, giving you time to set up a shot, flee to a safer distance, or switch to a melee weapon. In addition, having high skill in Block and the Deadly Bash perk will cause the strike to inflict significant damage. (5.5 * 5 = 27.5 at 100 skill and Deadly Bash 5x damage perk.)
Most bows and crossbows can be upgraded at a grindstone based on perks invested in Smithing. Arrows and bolts can also be crafted if you have the Dawnguard add-on. You should always be on the lookout for better arrows whenever possible, as the damage difference between iron and Daedric arrows is significantly larger than between any other iron and Daedric weapon.
There are places where NPCs can sometimes be found doing target practice, and their arrows and bolts may be retrieved from the target dummy; for example in Dragonsreach, Great Porch, in the courtyard of Castle Dour or in the cistern area of The Ragged Flagon.
Arrows and bolts shot by you that hit your opponent can sometimes be recovered from their corpse; the Hunter's Discipline perk increases this chance of recovery. Enemy missiles that strike you may also be added to your inventory. If an arrow or bolt fired by you or an enemy misses its intended target, it can almost always be recovered from the ground or a nearby object, if you can find it. Note that missiles that strike non-flesh enemies, such as skeletons and mudcrabs, will often bounce back toward you. Enemies that break apart upon death (such as skeletons) will drop all the arrows you have shot them with when they die.
Eagle Eye and Steady Hand[edit]
With the Eagle Eye perk, you can press the Block control to zoom in on your target. However, doing so slowly drains your Stamina, and cannot be maintained indefinitely. With the Steady Hand perk, using Eagle Eye also slows time by a 25% (50% with the second rank), making everything appear to move in slow-motion. This effect allows you more time to think through and set up the shot. Although the action of drawing the bow will occur in slow-motion if you have not nocked the arrow before pressing the Block control, there is an exploit around this that can significantly increase DPS (See Bugs). Note that you cannot zoom in while under the effect of the Slow Time dragon shout, regardless of whether you have perks in Steady Hand or not.
Draw Speed[edit]
Skyrim Clear Perk Id List
Firing a bow has three stages:
- Nock the arrow.
- Draw the bow.
- Release the arrow and rest.
The nock stage appears to take about 0.4 seconds and the rest stage about 0.6 seconds regardless of bow or perks. The time required for a full draw depends on the bow, however; heavier bows tend to take longer to draw.
Detailed Bow Comparison[edit]
Name | Base Damage | Weight | Speed | Time (s) | DPS | QS Time (s) | QS DPS | Best Base DPS |
---|---|---|---|---|---|---|---|---|
Ancient Nord Bow (includes Gauldur Blackbow levels 1-18) | 8 | 12 | 0.875 | 2.90 | 2.76 | 2.46 | 3.25 | 13.42 |
Auriel's BowDG | 13 | 11 | 1 | 2.66 | 4.89 | 2.28 | 5.71 | 16.69 |
Bound Bow | 18 | 0 | 0.875 | 2.90 | 6.21 | 2.46 | 7.32 | 17.48 |
Bound Bow (Mystic) | 24 | 0 | 0.875 | 2.90 | 8.28 | 2.46 | 9.76 | 19.92 |
Bow of the Hunt | 10 | 7 | 0.937 | 2.77 | 3.61 | 2.36 | 4.23 | 14.81 |
Daedric Bow | 19 | 18 | 0.5 | 4.32 | 4.40 | 3.55 | 5.35 | 12.38 |
Dragonbone Bow | 20 | 20 | 0.75 | 3.21 | 6.22 | 2.70 | 7.40 | 16.65 |
Drainspell Bow | 14 | 6 | 0.875 | 2.90 | 4.83 | 2.46 | 5.70 | 15.86 |
Dwarven Bow | 12 | 10 | 0.75 | 3.21 | 3.73 | 2.70 | 4.44 | 13.69 |
Dwarven Black Bow of FateDB | 13 | 10 | 0.75 | 3.21 | 4.05 | 2.70 | 4.81 | 14.06 |
Ebony Bow | 17 | 16 | 0.5625 | 3.95 | 4.30 | 3.27 | 5.20 | 12.84 |
Elven Bow(includes Firiniel's End) | 13 | 12 | 0.6875 | 3.42 | 3.81 | 2.86 | 4.55 | 13.30 |
Falmer Bow | 12 | 15 | 0.75 | 3.21 | 3.73 | 2.70 | 4.44 | 13.69 |
Falmer Supple Bow | 15 | 20 | 0.75 | 3.21 | 4.67 | 2.70 | 5.55 | 14.80 |
Forsworn Bow | 12 | 11 | 0.875 | 2.90 | 4.14 | 2.46 | 4.88 | 15.04 |
Glass Bow | 15 | 14 | 0.625 | 3.66 | 4.10 | 3.04 | 4.93 | 13.11 |
Glass Bow of the Stag PrinceDB | 16 | 14 | 0.625 | 3.66 | 4.38 | 3.04 | 5.26 | 13.47 |
Hunting Bow(includes Angi's Bow and Dravin's Bow) | 7 | 7 | 0.937 | 2.77 | 2.53 | 2.36 | 2.96 | 13.54 |
Imperial Bow | 9 | 8 | 0.75 | 3.21 | 2.80 | 2.70 | 3.33 | 12.58 |
Karliah's Bow | 25 | 9 | 0.625 | 3.66 | 6.88 | 3.04 | 8.22 | 16.43 |
Long Bow(includes Froki's Bow) | 6 | 5 | 1 | 2.66 | 2.26 | 2.28 | 2.64 | 13.61 |
Nightingale Bowlevels 1-18 | 12 | 9 | 0.5 | 4.32 | 2.78 | 3.55 | 3.38 | 10.41 |
Nightingale Bowlevels 19-26 | 13 | 11 | 0.5 | 4.32 | 3.01 | 3.55 | 3.69 | 10.69 |
Nightingale Bowlevels 27-35 | 15 | 13 | 0.5 | 4.32 | 3.47 | 3.55 | 4.22 | 11.26 |
Nightingale Bowlevels 36-45 | 17 | 15 | 0.5 | 4.32 | 3.94 | 3.55 | 4.78 | 11.82 |
Nightingale Bowlevels 46+ | 19 | 18 | 0.5 | 4.32 | 4.40 | 3.55 | 5.35 | 12.38 |
Nord Hero Bow | 11 | 7 | 0.875 | 2.90 | 3.80 | 2.46 | 4.47 | 14.64 |
Nordic BowDB | 13 | 11 | 0.6875 | 3.42 | 3.81 | 2.86 | 4.55 | 13.30 |
Orcish Bow | 10 | 9 | 0.812 | 3.04 | 3.29 | 2.57 | 3.89 | 13.61 |
Ruin's EdgeCC | 12 | 7 | 0.875 | 2.90 | 4.14 | 2.46 | 4.88 | 15.04 |
Stalhrim BowDB | 17 | 15 | 0.5625 | 3.95 | 4.30 | 3.27 | 5.20 | 12.84 |
Supple Ancient Nord Bow (includes Gauldur Blackbow levels 19+) | 14 | 18 | 0.875 | 2.90 | 4.83 | 2.46 | 5.70 | 15.86 |
ZephyrDG | 12 | 10 | 1 | 2.66 | 4.51 | 2.28 | 5.27 | 16.25 |
Note that the base damage and DPS does not include any damage added from the enchantments that exist on some of the unique bows listed.
The equation to easily work out your potential dps is
As you can see above, bound bows are among the best in the game based on base damage, however as they cannot be tempered other bows will eventually overtake them. You can also see that early in the game, the higher damage-dealing bows do the most damage, but as the damage outputs increase, it is the speed of the bow that becomes more important. In the table above, with quick shot and the best arrows, a long bow does more dps than a daedric bow. Your choice of arrow can also have a significant impact on dps early on, but as the damage from arrows is static they will be less influential on overall dps (iron arrows result in a dps of 6.14 for the long bow and 7.61).
A tempered long bow will eventually do more dps than all other bows except Zephyr, Auriel's Bow, and Froki's Bow, due to the nature of the formula. Despite the daedric bow's high damage, its very slow speed is a severe limitation because of how the formula works. Auriel's Bow is the best bow in the game for dps, though at a huge cost of maximum damage. Karliah's Bow is the best in the game for maximum damage in one shot, and has the third best dps rating. However, the slow speed of Karliah's Bow will quickly see it slip behind the other best bows. The dragonbone bow is a good compromise between speed and damage, and it is more than sufficient at higher levels. It has the high base damage that is used for sneak attack calculations (the low base damage of Auriel's may not be enough to one-shot-kill many enemies). The dragonbone bow has the added benefit over Zephyr and Auriel's Bow of being enchantable, allowing you your own custom enchantments that, with sufficient skill in enchanting, can push its dps well above the others.
Range and Trajectory[edit]
The primary factor affecting your maximum range is the global game setting fVisibleNavmeshMoveDist
; past this distance, your arrows will 'phase through' targets without doing any damage. The default value is 4096 distance units (for reference, a weapon with a reach of '1' has a reach of 141 distance units, by default). This issue has been addressed by the Unofficial Skyrim Patch; it triples the default, to 12288, which should always be enough that the arrow will always impact anything it can reach. The second most important factor is the projectile; it has a maximum range (which is typically not relevant, but can matter for the Riekling SpearDB, which has a maximum range of 4000 - most projectiles have ranges measured in the tens of thousands), a speed, which determines how quickly the projectile travels, and a gravity value, which determines how quickly the projectile drops (higher is faster, for both). Gravity tends to be the same for all of your arrows and bolts, but bolts travel significantly faster - the ammunition page covers these values.
The primary factor affecting your trajectory is the set of global game settings:
f1PArrowTiltUpAngle
; default2
.f3PArrowTiltUpAngle
; default2.5
.f1PBoltTiltUpAngle
; default1
.f3PBoltTiltUpAngle
.
These set the angle your projectiles fire at from bows (the Arrow
settings) and crossbowsDG (Bolt
) in the first-person (1P
) and third-person (3P
) perspectives. A value of 0
is initially flat, along the bottom of the targeting reticle. Positive values tilt the projectile up. See the Notes section below for optimization.
Range and Trajectory are also affected by bow speed. On a full draw, slower bows will shoot arrows higher and with less drop, while faster bows will shoot arrows lower with more drop. This means that at short ranges, arrows shot from faster bows will be more accurate to the crosshairs, while slower bows will shoot high. At long ranges, arrows shot from faster bows will drop considerably, requiring you to aim higher to compensate, while slower bows will hit the target much closer to the crosshairs—though you may still need to compensate for drop depending on the range. Also, slower bows have a flatter ballistic trajectory, which means they will travel further than arrows shot from a faster bow. This effect comes solely from weapon speed—other factors such as weight and damage do not play a role. You can see a comparison of the weapon speeds of many bows here. Of further note, the perk Quick Shot has no effect on range and trajectory, but Eagle Eyedoes, as it effectively decreases the gravity value of the projectile.
Skill Increases[edit]
Skyrim Add Perk Points
Character Creation[edit]
The following races have an initial skill bonus to Archery:
- +10 bonus: Bosmer
- +5 bonus: Khajiit, Redguard
Trainers[edit]
- Faendal in Riverwood (Common)
- Aela the Huntress of the Companions in Whiterun (Expert)
- Niruin of the Thieves Guild in Riften (Master)
- Sorine JurardDG in Fort Dawnguard (Master)
Skill Books[edit]
Free Skill Boosts[edit]
- +1 Archery (and other combat skills) from Giraud Gemane (Bards College) for completing the quest Rjorn's Drum.
- +1 Archery (and Block, Heavy Armor, and One-handed) from Wulf Wild-BloodDB for finding his brother during Filial BondsDB.
- +5 Archery (and other combat skills) by selecting 'The Path of Might' from the Oghma Infinium after completing the quest Discerning the Transmundane.
- +6 Archery in total from Angi for completing a series of archery challenges. There are four challenges; the first one gives three points and all the others one point each.
Gaining Skill Experience[edit]
- Weapon skill gains are based on damage dealt against valid targets (those whose health can be damaged). You can increase your skill level fastest by choosing the best available ammunition and best available bow that has the highest DPS.
The equation governing skill gain in Archery is thought to resemble something like this:
Bwd = Base weapon damage
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Bad = Base ammunition damage
lm = Leveling Multiplier (rest, stone, etc.)
x = Damage Translator
bool(DamagingHit) = 1 or 0, true or false
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skillXP += bool(DamagingHit) * (lm(Bwd + Bad) / x)
Dialogue[edit]
- If your Archery skill is over level 30, guards will occasionally say: 'Favor the bow, eh? I'm a sword man myself...'
- If you have a bow and arrows equipped, guards may also say 'Keep your arrows in your quiver, archer'.
Notes[edit]
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- Despite being classified as a combat skill, Archery receives skill gain boosts from the Thief Stone rather than the Warrior Stone.
- This issue has been addressed by version 1.2 of the Unofficial Skyrim Patch; it is now boosted by the Warrior Stone perk.
- The movement speed with a drawn bow (shot ready) is reduced in comparison to Oblivion, making archers less mobile. A perk is available to compensate for this.
- Arrows will remain equipped (and appear on the back of your character accordingly) even if you have unequipped the bow. This will enable you to pin your bow of choice and melee weapon or spell of choice to your favorites menu, and swap between them on the fly, without having to re-equip your arrows.
- Arrows are not accurate to the center pointer. The arrow shoots slightly above the crosshair. Use the archery practice targets to see the exact dynamics for different ranges.
- Arrows can be forced to shoot through the center point by modifying (or adding, if they don't exist) a few lines in Skyrim.ini, in the My Documents folder. Also, setting
fVisibleNavmeshMoveDist
to a high value (above ~10000) allows you to hit targets with arrows as far as the arrow can fly, rather than passing through targets (without causing damage) at long distances:
- Skyrim.ini
[Combat]
f1PArrowTiltUpAngle=0.7
f3PArrowTiltUpAngle=0.7
[Actor]
fVisibleNavmeshMoveDist=14000.0000
- Alternatively, if Dawnguard is installed:
- Skyrim.ini
[Combat]
f1PArrowTiltUpAngle=0.7
f3PArrowTiltUpAngle=0.7
f1PBoltTiltUpAngle=0.7
f3PBoltTiltUpAngle=0.7
[Actor]
fVisibleNavmeshMoveDist=14000.0000
- Note: apparently the draw distance of the game is initialized badly, because if you keep it at the default from the very start of the game of a fresh install, then setting
fVisibleNavmeshMoveDist
to a higher value doesn't have any effect. If you max out the draw distances, then it will have an effect. If afterwards you move draw distance to minimum again,fVisibleNavmeshMoveDist
will continue to have an effect.
- Arrows can be forced to shoot through the center point by modifying (or adding, if they don't exist) a few lines in Skyrim.ini, in the My Documents folder. Also, setting
- Arrows can be used as distractions. If you have not been spotted by an enemy, shooting an arrow will make them investigate the point of impact.
- Be aware, however, that after checking out where the arrow hit they may investigate where it was shot from. Make sure to either kill them quickly, distract them again, or move to safety.
- Archery is one of two skills which has a different Console ID than the name, the other being Speech. The actual Console ID for Archery is
Marksman
. For example, the Console code for improving Archery isAdvancePCskill Marksman <#>
. The term 'Marksman' also appears in a few other contexts, e.g. Fortify Marksman. - Having high skill in Block in conjunction with the Deadly Bash perk can be useful for an archer. At 0 Block skill, bow bashing only does 1.1 damage, but at 100 Block skill a bow bash does 5.5 damage. With Deadly Bash perk, the 5x damage multiplier brings the bash damage up to 27.5. Bow type does not affect the damage magnitude.
- Another perk exists in the Creation Kit but was removed from the game before release. It is called 'Trick Shot', and would have been available at 80 Archery skill if the 'Quick Shot' perk has already been unlocked. The description for Trick Shot is: '25% chance to disarm an opponent.'
- You can give yourself the perk using the Console command
AddPerk 105f1a
. It won't appear in your skills menu, but it does work.
- You can give yourself the perk using the Console command
- Using the Secret of StrengthDB power will allow you to be able to use zoom ability gained from the Eagle Eye and Steady Hand perk, without using your stamina, for the duration of the power's effect.
Bugs[edit]
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- While drawing the bow from its starting point under the slow time effect of Steady Hand, the damage modifier of the bow will increase in real time if you release the block command simultaneously with the attack command. Thus, if you learn the maximum draw time in real time, this allows you to use Steady Hand while you draw and release the arrow 'early', which deals full damage with full trajectory. Note that the bow will behave as intended if you release the arrow while still holding the block command. ?
- Bullseye's chance to activate is actually 16%.
- This bug is fixed by version 1.1 of the Unofficial Skyrim Patch.
- If you quickload while zooming with a bow, it will cause time in the loaded game to pass at the same rate as if you were zooming. Zooming again turns it back to normal.
- Sometimes while nocking an arrow, the arrow may not appear.
- The perk Bullseye actually works by sending out an instant Paralyze spell which strikes the target when an arrow is fired from a bow rather than when the arrow strikes the target. The negative effect of this is that if the bow is fired from a large enough distance, the target will instantly become paralyzed and fall to the ground before the arrow reaches them, causing the arrow to miss the target it supposedly paralyzed.
- Occasionally the perk Ranger will not seem to function if you unlock it while crouching. Be sure to be in a standing position when unlocking this perk.
- The cinematic kill camera causes a wrong starting position for the bow/arrow. If you are shooting from the rim of a ledge, the kill camera effect will start but then immediately end with the arrow striking the ledge even though a normal shot without kill camera would not be blocked.
- In close range with an enemy, right after firing an arrow that was fully drawn, you can make a bash attack which is treated as a fully drawn arrow attack. This applies the paralysis effect, any enchantments on the bow, and also raises the Archery skill rather than the Block skill. Note that you have approximately 0.5 seconds after releasing the arrow to perform the bash for the extra damage.
- The range of Archery is internally broken, stopping at what seems to be long range, where the arrow will still appear, but cannot hit any entities.
- This bug is fixed by version 2.0.5 of the Unofficial Skyrim Patch.
- Apply the changes to Skyrim.ini mentioned in the Notes section.
- If you press (RT then release, hold RT, tap X) for crossbows, it will completely ignore reload and shoot up to around 2 bolts a second.
- Occasionally, when you perform a sneak-attack cinematic kill shot while zooming in with the Eagle Eye perk, your Stamina will be completely drained after the cinematic finishes.
- Making the Archery skill legendary does not actually remove the Ranger or Quick Shot perk effects.
- If you tap the attack button after releasing an arrow, but before the bow returns to the rest position, the bow will draw an arrow to full draw and stop. Tapping the attack button again will release the arrow.
- Occasionally, an arrow that misses its target and falls into water will rest on the surface of the water as if it were a solid surface, rather than bobbing on top of the water or flowing downstream with the current. ?
- Saving and reloading the game will cause the arrow to behave normally.
- The in-game descriptions for Steady Hand ranks 1 and 2 say that zooming slows time by 25% and 50%, respectively, but the actual magnitudes are 50% and 75%.Mod Notes: Ranks 1 and 2 correspond to abilities PerkSteadyHandTimeSlowdown01 and PerkSteadyHandTimeSlowdown02, which decrease actor value BowSpeedBonus by 0.5 and 0.25, respectively. At rank 2, both abilities are in effect. BowSpeedBonus changes can be confirmed in-game on PC with console command 'player.getav BowSpeedBonus'. This bug entry merely notes the discrepancy and makes no claim as which set of magnitudes was intended.
- This issue has been addressed by version 2.1.2 of the Unofficial Skyrim Patch; the text was changed to reflect the actual magnitudes. (details)
- The German translations of Steady Hand incorrectly indicate that either half (level 1) or no (level 2) Stamina will be drained while using it.
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