This text tutorial will show how to add custom music to smash 4. After following this guide, everything seems not to work, that means you’ve screwed up the configuration, and you’ll have to reset everything. However, I recommend you re-read the guide to make sure you didn’t miss anything on the way.
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Mods, discussions and more by the Super Smash Bros. (Wii U) Modding Community. Have you ever looked at how many years have gone by since the first Smash Bros. This Music Pack will help show you how far we've come. The pack includes 15 classic tracks from the first Smash Game! Each sounds like it came straight from the original game!
- The nus3bank file you want to add.
- Sm4shExplorer.
- A dump of the game.
Canzah - Current team leader and coordinator, normalizing volume of the Symphonic Suites, encoding the music and FMV files, injecting music into the game's custom files. Special thanks to ponaromixxx for assisting us in making v2 of our mod. CHANGELOG: V2 - Mod now no longer requires external injector file. Model swaps between characters/items etc are generally not accepted as submissions for smash due to their low effort to produce. This game has a 1-click mod installer for hassle free mod installation.
Prerequisites:
#1:
Download a more recent version of Sm4shExplorer. This plugin lets you edit the music configuration of the game as well as add new music.
If you already have one installed, that’s fine. But ensure the version has “Sm4shMusic” in the Plugins tab. If not, you’ll have to upgrade to a more recent or latest version.
#2:
Have the nus3bank file you want to add in place. You can download nus3banks here. You can also convert a music file to a nus3bank. You can check this article on Gamebanana for how to.
As a side note: your nus3bank name should start with “snd_bgm_”. So you have a file name like “snd_bgm_[Music Name]”. Here, the [Music Name] is the name of the song or its abbreviation (if the name is overly long.)
How to add custom music to smash 4:
Step 1:
Open your Sm4shExplorer folder and drop the nus3bank file inworkspacecontentsoundbgm.
Step 2:
Run the Sm4shExplorer program. Select the Plugins tab, then Sm4shMusic. On the bottom-left corner of the Sm4shExplorer window, click “Add.” If it doesn’t add any entry, don’t fret, everything will be fine. You can fill them up yourself or skip.
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Step 3:
Let’s test if your music file works. Under “Sound DB File”, you’ll see the “Main BGM” bar. Type the part between “snd_bgm_” and “nus3bank” of the song’s file name you intend to add. Click the play button (placed to the right of the file name) to test if the song works.
Step 4:
Under “MSBT File”, locate “Title” and type the name of the custom music. Copy the song and drop it into “Title SoundTest”.
Step 5:
In “Source”, input the name of the game that owns the custom song.
Step 6:
Add the music to your preferred stage by clicking the “My Music” tab. If you wish, you can add the same song to multiple stages. Under “Sound DB”, click on the menu you see right there and select the song’s name. Click “Yes” when it asks if you want to add the BGMs in MyMusic as well.
Step 7:
Click on File, select “Compile the modifications” and then build your mod. You can now copy or move the game to your SD card. Run the game and test if the custom smash music works. If it does, then congratulations. If it doesn’t, then re-read the guide to make sure you don’t leave out anything.
That’s how to add custom smash 4 music. You can drop your feedback and questions in the comment below.
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As great as the original Super Smash Bros. was for its time, there’s no denying how limited it is in terms of content.
So it’s just as well a clever team of modders have created Smash Remix – an expansion mod that adds new characters, stages, and greater customisation.
It’s nothing short of pure wizardry. Whereas previous mods merely replaced a character or stage, Smash Remix actually adds content on top of the base game.
And if you’re worried about having to play it on a dodgy emulator, then fear not. You can play Smash Remix on an original N64 console – I’ve included instructions on how to do this in this article.
What does Smash Remix add?
The current version of Smash Remix (0.9.4) adds eight new characters, 54 stages, and many other improvements.
New characters
So far, the following characters have been added to the game:
They have all appeared in at least one other Super Smash Bros. game as a playable character.
Most of the new characters are essentially clones of existing ones, with tweaks to make them a bit different. (This is also the case in the official games they appear in.)
However, there are some exceptions. Although originally cloned from Mario, Wario’s standard and special attacks are, in fact, entirely new. Lucas also has his PSI-based standard move set from other Super Smash Bros. games.
The amount of character options on offer is really impressive.
You can choose some fighters’ region-specific character models, such as Ness’ Japanese design that’s ever so slightly different. It’s even possible to play as Metal Mario and Giant Donkey Kong in multiplayer.
You can use all these new characters in Super Smash Bros. 64’s single-player modes. They even each have their own “Break the Targets” and “Board the Platforms” challenge stages.
It’s important to note that Smash Remix is still a work in progress. The team behind it plan to add more characters in later releases.
Bowser is the latest addition to the cast, and was first introduced as part of version 0.9.4.
So how do each of the characters play? Let’s take a closer look:
Ganondorf
Ganondorf is a clone of Captain Falcon. He has similar, albeit tweaked special moves.
His Warlock Punch hits with devastating force. Ganondorf also enters an armour state during the start-up animation for this – only a strong enough attack can interrupt it!
His smash attacks are like the ones he has in Super Smash Bros. Ultimate for Nintendo Switch.
However, rather than using a heavy sword, this Ganondorf wields the trident used by Phantom Ganon in The Legend of Zelda: Ocarina of Time. It really packs a wallop!
Young Link
Young Link is a smaller, faster version of his adult self.
At the same time, he doesn’t deal as much damage, nor does he launch opponents quite as far.
But he more than makes up for this with his multi-hit sword spin and spiking down-air attack. He can jump both higher and further than Link too.
One of the coolest changes is Young Link’s dash attack. Rather than charge with his sword, he rolls – just like in the N64 Legend of Zelda games!
Falco
Unsurprisingly, Falco is very similar to Fox. The most notable difference is his B attack, which is now his Falco Phantasm.
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In other Super Smash Bros. games, you perform this move by pressing left/right and B.
However, in the N64 game you can only perform three special moves. (For the moment at least – who knows what future Smash Remix updates will bring!) As a result, the Phantasm replaces Falco’s laser pistol.
It’s a small sacrifice, but one that makes Falco feel more distinctive from Fox.
Dr Mario
Dr Mario plays much like he does in Super Smash Bros. Ultimate. He is a slower, but stronger version of Mario.
He swaps fireballs for his signature Megavitamins and even has some different standard moves.
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Most notably, his down-air attack is a brutal double-legged stomp. Connect it just right and your opponent will plummet downwards.
Dark Samus
Samus’ doppelganger nemesis has bespoke abilities that really make her stand out.
In particular, her down-smash attack is inspired by her non-playable appearance in Super Smash Bros. Brawl. She pounds her cannon into the ground, creating a Phazon-energy burst that launches enemies upwards.
Her forward-air attack is a small cannon burst that’s great for interrupting opponents.
Much like her original counterpart, Dark Samus also has bombs, a charge shot, and her screw attack.
Wario
Wario is a completely new character with an entirely bespoke move set.
Many of his standard moves are similar to what he has in other Super Smash Bros. games. For example, he’s quite disruptive in the air.
It’s his special attacks where things differ quite drastically. Presumably, the motorbike and fart attacks he usually has were too complex to add to Smash Remix.
That said, the alternatives Wario has instead are both great fun and nostalgic at the same time.
For example, pressing B unleashes his shoulder charge attack from Wario Land: Super Mario Land 3. He’s invincible during this, making him an unstoppable force.
It’s also extremely effective at getting you back onto the stage.
Lucas
It was a bitter pill to swallow when Mother 3 was cancelled for the N64 back in the day. So it’s really nice to see Lucas finally get an outing on the console.
As is the case in the official games, Lucas’ special attacks are somewhat similar to Ness’. However, his standard move set is entirely bespoke.
Instead of producing a combo-inducing burning pillar, Lucas’ PK Fire hits once and knocks opponents away. His PK Thunder passes through enemies, capable of multiple hits.
Lucas’ A-button attacks are primarily based around his PSI abilities. His down- and up-smash attacks unleash a heavy bout of energy that sends opponents flying.
He also has his Rope Snake, allowing him to grab enemies from a distance.
Bowser
The King of the Koopas was conspicuously absent from Super Smash Bros. 64, so it’s great to see him appear all these years later.
Bowser plays similarly to how he does in other Super Smash Bros. games. He has his classic fire breath, ground pound, and spinning shell jump moves.
He even has his infamous flying slam side-special, although it’s now his main throw due to the original game’s limitations. You also can’t move left or right while performing it, so it’s not as useful sadly.
Bowser’s character model is taken from (or heavily based on) his appearance in the Mario Party N64 games. It fits in nicely here.
As an added bonus, you can play as Giga Bowser — the giant, even beastlier version of Mario’s foe. He has the same moveset, but has more super-armour and can take a lot of punishment.
It’s great for three-versus-one matches or a clash of the titans with Giant Donkey Kong.
A huge number of new stages
Smash Remix has a whopping 63 playable stages as of version 0.9.4. This includes the original nine, as well as most of the stages that were originally unique to the single-player mode.
Even the how to play demo stage and child’s bedroom from the game’s intro are playable!
Smash Remix is the first Super Smash Bros. 64 mod to offer more than nine stages in total.
Past mods only managed to swap out existing stages for a new one. Smash Remix has overcome that limitation entirely.
To accommodate for this massive number of arenas, the mod introduces a page system on the stage select screen. It’s super simple and intuitive.
Many of the 54 new stages even have bespoke hazards or dynamic features such as moving platforms.
Big Blue from F-Zero X is set on a fast-moving race track, similar to how it appears in Super Smash Bros. Melee. Fall off a vehicle and you’ll fly off the side of the screen if you’re not quick.
It’s incredibly impressive, and possibly the most advanced Super Smash Bros. 64 stage yet.
Onett from Earthbound has a passing taxi that will damage any players caught in its path. And Smashville has a moving floating platform, which if used creatively can result in some clever KOs.
Another standout hazard-focused stage is Smashketball.
This arena mimics a basketball court with two downward-facing DK launch barrels at each end. The goal here is to knock opponents into one and launch them off the bottom of the screen.
It’s a great choice for team games, and a stage that’s bound to provide plenty of laughs when played with friends.
Nevertheless, Smash Remix knows its audience. It’s clearly aimed at the hardcore, competitive audience that still plays Super Smash Bros. 64. And these guys typically don’t want random elements to affect the outcome of a match.
To that end, Smash Remix includes the option to turn off hazards. Not only that, but you can also turn off stage movement, meaning platforms will remain static and lava won’t rise.
In addition to this already huge number of arenas, you can alter the layout of the original nine stages to be “Dream Land” or “Omega” layouts.
Keeping the hazards and/or movement options turned on means you can even play on slightly more dynamic versions of the Dream Land and Omega variants.
More modes
In the original game, the “Race to the Finish” bonus mode was only available when playing through the single-player mode. Now you can access it directly, and the game will track your best times for each character.
The Multi-Man Melee that appears in later Super Smash Bros. games also makes an appearance. You can choose between a standard and “cruel” version – the latter of which is brutally difficult.
The standard mode is an endless challenge, where the goal is to defeat as many opponents as possible before you get taken down.
The 12-Character Battle is an entirely new mode.
Here, two players play each other in multiple matches. Each time a player loses a match, they’re no longer able to select the character they lost with.
This goes on until one player has exhausted all 12 character picks they have.
You can select both the original and new characters, as well as adjust the amount of stock you have per match.
Improved results screen
You can now view damage stats for all players at the end of the game.
Press the A button on the results screen, and you’ll see the total damage dealt and taken for each player. It also shows the highest damage you took in a single stock.
While not as advanced as later Super Smash Bros. games, it’s still a nice touch. It’s especially useful in team games, where you may want to check whether your buddy was pulling their weight.
Advanced AI difficulty
Smash Remix has an option that makes AI opponents tougher to beat.
The AI still makes silly mistakes from time to time, but they’re certainly more challenging overall. In particular, they seem to be a lot better at racking up combos.
Greater customisation
You have many more options when it comes to customising your game. The in-game music options are vastly expanded too, allowing you to have multiple songs per stage.
These additional features are actually from another Super Smash Bros. 64 mod called 19XX. This mod was originally created to enhance Super Smash Bros. 64 tournaments.
For example, you can make it so that you have to hold the start button to pause a match. This is ideal if you tend to hit it by mistake during frantic battles.
You can also turn on neutral spawn points and even skip the results screen after a match.
The “Salty Runback” code enables you to get back into the action even quicker.
There’s nothing more frustrating than losing a game to a rival player and having to trawl through all the menus to face them again. You want justice now, damnit!
Hold Start + A + B + Z + R as the match ends with your demise and it’ll start a new one with the same characters and stage. Your opponent won’t even have a second to gloat!
There are also options to help teach you the game. You can highlight characters’ hitboxes, show a combo meter, and add colour overlays to show a character’s current state.
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The hitbox feature is especially cool. Not only is it super useful, but the blocky characters have a surprising charm to them.
Lastly, haven’t you always wished Super Smash Bros. 64 had a widescreen mode? Well, now it does – thanks to Smash Remix.
How can I play Smash Remix?
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You’ll first need to source an NTSC ROM of Super Smash Bros. 64. You need an N64 Expansion Pak to play this mod.
Then go to N64 Vault to download the latest Smash Remix patch. You will need to apply this patch to your Super Smash Bros. 64 ROM.
You can do this by using a program called Delta Patcher. Open it, follow its simple instructions, and you’ll have a playable version of Smash Remix in no time at all.
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You’ll need a flashcart such as an EverDrive 64 to play Smash Remix on an original N64 console.
I’ve played many hours of Smash Remix on an original N64 console, and have yet to encounter any bugs or major performance issues.
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What do you think?
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